Working hand-in-hand, ftrack and Imaginary Spaces have developed complete ftrack Integrations for both Unreal Engine and Unity. Via a native ftrack Studio panel in Unreal or Unity, artists and animators can import, version and publish assets, communicate on uploaded assets, view assigned tasks and check notes and updates on their work.
After working closely with different production studios and partners (animated films, games, automotive, theme park ride, production management tools, ...) Unity, in a partnership with Imaginary Spaces, are releasing a Preview package of Python for Unity which allows access from Python to the full C# API of UnityEditor, UnityEngine, as well as your own C# APIs added to your Unity projects, and running Python code from within C#.
A deeper collaboration between Unity and Autodesk has been announced in November. Part of this, we are developing a Shotgun integration template for Unity, which should be coming in early 2019.
With the adoption of an Unreal real-time production pipeline, Digital Dimension managed to lower its cost, up its quality and produce one Zafari episode per week.
This FBX live-link functionality allows an artist to export his game assets out of Unity to FBX, modify it using an application supportive of FBX and bring them back again in Unity.
Imaginary Spaces developed a 3d closing tool and an engaging web questionnaire for Meuble2go. Using a touch interface, Meuble2go sales staff sketch the customer’s space in the appropriate colours and show the furniture.