Harnessing Deferred Rendering

To many people, real-time rendering is still essentially “cheating”. Compared to traditional offline renderers, game engines use a wide variety of techniques and tricks to pull off the familiar real-time…

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Our SIGGRAPH 2019 Experience

After a long and productive week in Los Angeles, we’re finally back from SIGGRAPH 2019! Four of us from Imaginary Spaces (Martin & David, our two lead developers; Simon, our…

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Adagio VR – Part 1: Terrain

Welcome! In this tutorial series we’ll be creating a full-featured, cinematic VR Experience with Unreal Engine, starting from scratch. Throughout each post in the series, we’ll go over every aspect…

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