GTC 2021 – The Data Decision Loop

Join us at GTC'21 for Row64 "The Data Decision Loop" [S31871] and see how their GPU-accelerated workflows and compute create an environment where efficient and fast data manipulation, investigation, analytics, and visualization are possible, delivering data context for the entire team.

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Happy Lunar New Year 2021
Happy Lunar New Year 2021 from Imaginary Spaces

Happy Lunar New Year 2021

What are we looking forward to creating in 2021? It’s time for a resolution update. Your Western New Year’s resolutions have probably had a reality check by now.

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Harnessing Deferred Rendering

To many people, real-time rendering is still essentially “cheating”. Compared to traditional offline renderers, game engines use a wide variety of techniques and tricks to pull off the familiar real-time…

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Experimental Tool Mondays: VFX Theremin

  Hey! Alexis here, Technical Artist at Imaginary Spaces. Working through various projects of mine, I find myself time and time again wondering if things could be done differently if…

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Our SIGGRAPH 2019 Experience
Best Practices for Using Game Engines in Traditional Linear Content Production (TV, film, etc.) Pipelines

Our SIGGRAPH 2019 Experience

After a long and productive week in Los Angeles, we’re finally back from SIGGRAPH 2019! Four of us from Imaginary Spaces (Martin & David, our two lead developers; Simon, our…

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This is it!

This is it!